Port Velocity Result Tile

How the port velocity tile flags vent air speed, warning thresholds, and non-applicable designs.

Direct answer

The port velocity tile reports the highest simulated front or rear port air speed and flags whether it crosses warning thresholds.

What it measures

  • Peak port velocity in meters per second.
  • Frequency of the peak velocity where a port exists.
  • Default warning and severe-warning thresholds used by the API tile.

Why it matters

  • High air speed is a practical warning for audible turbulence and compression.
  • It can make an otherwise attractive vented alignment unrealistic.
  • It helps decide whether to increase port area, add ports, lower power, or use a passive radiator.

How to read it in 00 Simulator

  • Treat no result as not applicable for sealed and other non-ported alignments.
  • Inspect the port velocity graph to see whether the peak is near tuning or in the main playback band.
  • Remember that flare design, port placement, and enclosure construction affect audible noise beyond the simulation.

What good, warning, and bad usually look like

Good
Peak velocity stays below the chosen warning threshold at the intended playback power.
Warning
Velocity crosses the warning threshold but remains below severe levels in a narrow region.
Bad
Velocity is severe across useful bass frequencies or requires an impractical port area or length to fix.

Common false conclusions

  • A port velocity warning does not prove audible chuffing in every build.
  • A clean velocity number does not mean the port length and resonance are practical.
  • Sealed and passive-radiator designs should not be compared on this tile as if missing data were zero risk.

App behavior notes

  • The internal simulation API exposes this as the `portVelocity` tile.
  • The tile checks both `portVelocity` and `rearPortVelocity` values when present.